Caching of Animations

When performing Animations that contain Flexible bodies or dynamic geometry, such as spring-dampers, Adams PostProcessor produces a cache of data as it calculates what the geometry will look like in each frame of the animation. You can set when Adams PostProcessor produces this cache depending on the amount of memory in your system and the performance you’d like to see. You can set it to:
Cache the animation before playing it (pre-cache) - Adams PostProcessor caches the data before it plays the animation. You will see a delay from when you select to play the animation and the actual start of the animation. This is the default.
Create the cache as it plays the animation the first time - Adams PostProcessor calculates the geometry as it runs the animation the first time. Therefore, the first time you play the animation it is slow but subsequent animation loops will be faster.