Rigid body

A part (see Part (also called Bodies)) with inertial properties and mass that cannot deform. Every time you add a rigid body to your Model, it adds six Degrees of freedom to your model. Rigid bodies can move relative to other parts and can be used as a reference frame to measure another part's velocity or acceleration.
Adams View provides you with geometric constructions and solids with which you can create rigid bodies. You can also refine the part geometry by adding features and performing Boolean operations to combine bodies.
By default, Adams View uses the geometry of the rigid body to determine its mass and inertia properties. You can also enter your own values for mass and inertia properties.