Arc Tool

Ribbon menu Bodies Tab Construction container Arc Tool
or
(Classic) Build Bodies/Geometry Arc Tool
Creates arcs and circles centered about a location. You begin drawing an arc by specifying its starting and ending angles. You then indicate its center location and set its radius and the orientation of its x-axis. You can also specify the arc’s radius before you draw it. The Arc tool draws the angle starting from the x-axis that you specify and moving counterclockwise (right-hand rule).
Before you create arc geometry, you can select to create a new part consisting of the arc geometry or add the arc geometry to an existing part or ground. If you create a new part, it has no mass since it is composed of only wire geometry. You can extrude a circle into solid geometry that has mass. Learn about Extruding Construction Geometry Along a Path.
 
For the option:
Do the following:
New Part/
Add to Part/
On Ground
Select either:
New Part - Creates a new part.
Add to Part - Adds the arc to another part in your model.
On Ground - Adds the arc to ground.
Note: Add geometry to ground if the geometry does not move or influence the simulation of your model. For example, if you are simulating a car driving around a race track, the geometry that defines the race track can be added to ground.
Radius
Enter the radius of the arc
Start Angle
Enter the angle at which to start the arc. The default is to create a 90-degree arc from a starting angle of 0 degrees.
End Angle
Enter the angle at which to end the arc.
Circle
Select to create a circle.