display_attributes color geometry

The GEOMETRY keyword indicates that you can specify a default color for a geometry entity.
You can specify a "scope" for the color you select using the ENTITY_SCOPE parameter. This scope will limit the color's application to: FILL_COLOR, EDGE_COLOR, OUTLINE_COLOR, or ALL_COLOR.
Color set on a modeling entity will by enforced down the model hierarchy to any lower entities in the hierarchy.
If an entity at a lower level has a color applied to it, and an entity above it in the model hierarchy has the same attribute, the highest level entity's color will take precedence. For example:
.model --------------- color = red
.part ------------ color = no_color
.marker ------- color = blue
The model's color attribute will be enforced on the entities below it, cancelling out the color attribute set on the marker. Both, the part which has no color attribute and the marker's color, will be red.
 
Note:  
Adams View will issue a warning message, reminding you that the attribute has been stored, but the attribute from an entity at a higher level will take precedence.
In the example, if the attribute is removed from the model, the attribute stored with the marker will be enforced.
You remove a color attribute from a database entity by setting its color to NO_COLOR.
.model --------------- color = no_color
.part ------------ color = no_color
.marker ------- color = blue
The marker color will now be blue.

Format:

 
display_attributes color geometry
geometry_name =
existing geometric entity
color =
existing color
entity_scope =
color_scope

Example:

 
display_attributes color geometry &
geometry_name =
link_2 &
color =
violetred &
entity_scope =
fill_color
Color of link_2 will be VioletRed when it is shaded or viewed in the rendered mode.

Description:

 
Parameter
Value Type
Description
geometry_name,
Existing Geometry
Specifies the geometry to be modified. You use this parameter to identify the existing geometry to be affected with this command.
color,
Existing Color
Specifies the color the modeling entity should be drawn in.
entity_scope
Fill_color, Edge_color, Outline_color, Text_color, All_color
The ENTITY_SCOPE parameter is used to control how a color modification is to affect a particular graphic entity.

Extended Definition:

1. You may identify geometry by typing its name or by picking it from the screen.
If the geometry is not visible on the screen, you must type the name.
You may also find it convenient to type the name even if the geometry is displayed.
If geometry is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify geometry under another model, for instance, you may need to enter the model and part names as well. For example, you may specify arc 'end' on part 'arm' in model 'susp' by entering ".susp.arm.end". If you type a "?", Adams View will list the geometrys available by default.
You must separate multiple geometry names by commas.
If the geometry is visible in one of your views, you may identify it by picking on any of the graphics associated with it.
You need not separate multiple geometry picks by commas.
2. Adams View allows you to specify the following colors, among others, for modeling entities: BLACK, WHITE, RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW, and NO_COLOR
Specifying 'NO_COLOR' for a modeling entity, instructs Adams View to use the default color for this entity, if there is no color present in its parent modeling entity.
Example 1:
.model -------------------------NO_COLOR
.part ---------------------- RED
.geometry(circle) ------- NO_COLOR
The circle will be RED.
Example 2:
.model -------------------------NO_COLOR
.part ---------------------- RED
.geometry(circle) ------- BLUE
If a parent modeling entity has a color previously specified, that color takes precedence. Adams View will issue a warning message about color precedence. The circle will be RED.
Example 3:
.model -------------------------NO_COLOR
.part ---------------------- NO_COLOR
.geometry(circle) ------- BLUE
The circle will be BLUE.
3. The legal values for this parameter are FILL_COLOR, EDGE_COLOR, OUTLINE_COLOR, and ALL.
FILL_COLOR is the color of those areas of a graphic that can be shaded (they include sides of a cylinders, frustums, boxes, etc.). The EDGE_COLOR is the color of the lines making up the edges of the facets (or areas filled by the FILL_COLOR) of a graphic that can be shaded.
The OUTLINE_COLOR represents the color of the lines that make up those graphics that cannot be shaded or filled, like an outline graphic statement consisting of two points or the coil of a springdamper.
Finally, the ALL value indicates that all three entity types, FILL_COLOR, EDGE_COLOR, and OUTLINE_COLOR will be affected by the color change.
The ENTITY_SCOPE parameter is optional and if not entered, will be set to FILL_COLOR.