display_attributes rendering_mode
This command specifies the rendering mode of individual or groups of graphic objects.
Format:
display_attributes rendering_mode |
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geometry_name = | an existing geometric entity |
type_of_geometry = | geometry_type |
render_mode = | render_mode |
Example:
display_attributes rendering_mode & |
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geometry_name = | solid3 & |
type_of_geometry = | block & |
render_mode = | wireframe |
Description:
Parameter | Value Type | Description |
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geometry_name | An Existing Geometric Entity | Specifies the geometry to be modified. You use this parameter to identify the existing geometry to be affected with this command. |
type_of_geometry | Geometry_Types | Specifies the type of geometry that is to have its rendering mode modified. |
render_mode | Render_Modes | The render mode is an attribute that is attached to each of the specific graphic entities and works in tandem with a view's RENDER attribute (see below). |
Extended Definition:
1. This render mode is an attribute that is attached to each of the specific graphic entities and works in tandem with a view's RENDER attribute.
There are two possible values for the RENDERING_MODE parameter:
WIREFRAME - Graphic objects that have a WIREFRAME rendering mode will ALWAYS be drawn as wireframe geometry, regardless of how views are rendered (wireframe, solid, or shaded).
FILLED - Graphic objects that have a FILLED rendering mode will be drawn based upon the view's RENDER parameter that the graphic is drawn in (wireframe, solids, shaded).
2. You may identify geometry by typing its name or by picking it from the screen.
If the geometry is not visible on the screen, you must type the name.
You may also find it convenient to type the name even if the geometry is displayed.
If geometry is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify geometry under another model, for instance, you may need to enter the model and part names as well. For example, you may specify arc 'end' on part 'arm' in model 'susp' by entering ".susp.arm.end".
If you type a "?", Adams View will list the geometrys available by default.
You must separate multiple geometry names by commas.
3. This parameter acts as a filter to decide which of the selected geometry objects will have their rendering mode modified.
The possible values are: ARC, BOX, FRUSTUM, SPRINGDAMPER, OUTLINE, or ALL. The ARC setting includes both arc and circle geometry. The FRUSTUM setting includes both, frustum and cylinder geometry.
4. Graphic objects that can have their rendering mode altered include: arcs, outlines, boxes, circles, cylinders, frustums, and spring damper graphics.
The selection of graphic objects can be based on association to a particular analysis, part, or by individual graphic name. When the rendering mode of a part is specified, all graphic objects fixed to that part are drawn with the rendering mode of the part. Graphics that span parts can only be selected by graphic name.
Adams View supports WIREFRAME and FILLED rendering modes.
This command should not be confused with the VIEW MANAGEMENT... RENDER parameter. The RENDER parameter in view control sets an attribute associated with a particular view. So, if the view render mode is wireframe, all the graphics will be drawn in wireframe mode regardless of the value of a specific graphic object's render mode attribute. However, if the view render mode is set to SOLIDS or SHADED, then a specific graphic entity will be drawn in the mode specified by the DISPLAY_ATTRIBUTES RENDER_MODE command. In other words, the view RENDER parameter is an attribute of the view and the display_attribute render mode is an attribute of the specific graphic element. Or, WIREFRAME is the dominant mode and regardless of how it is set (either RENDER by view or RENDERING_MODE by graphic object).
Tips:
1. If the geometry is visible in one of your views, you may identify it by picking on any of the graphics associated with it.
2. You need not separate multiple geometry picks by commas.