move object

Allows you to set the position of a part or marker.

Format:

 
move object
marker_name =
an existing marker
part_name =
an existing part
flexible_body_name =
an existing flex_body
point_mass_name =
an existing point_mass
geometry_name =
an existing geometric entity
constraint_name =
an existing constraint
force_name =
an existing force
group_name =
an existing group
entity_name =
an existing entity
c1 =
real
c2 =
real
c3 =
real
a1 =
real
a2 =
real
a3 =
real
csmodel_name =
an existing model
cspart_name =
an existing part
csmarker_name =
an existing marker
csview_name =
an existing view
csentity_name =
an existing entity
incrementally =
boolean

Example:

 
move object
marker_name =
psmar &
c1 =
0.1 &
c2 =
0.12 &
c3 =
0.14 &
a1 =
0.14 &
a2 =
0.121 &
a3 =
0.11 &
csmodel_name =
crankshaft &
incrementally =
yes

Description:

 
Parameter
Value Type
Description
marker_name
An Existing Marker
Specifies the marker to be modified. You use this parameter to identify the existing marker to be affected with this command.
part_name
An Existing Part
Specifies the part to be modified. You use this parameter to identify the existing part to be affected with this command. You may identify a part by typing its name or by picking it from the screen.
flexible_body_name
An Existing Flex_body
Specifies the name of an existing flexible body to modify. You may identify a flexible body by typing its name, by selecting it from the database navigator's select list or by picking its graphical representation from the screen, whichever is most convenient.
point_mass_name
An Existing Point_mass
Specifies the point_mass to be modified. You use this parameter to identify the existing point_mass to be affected with this command.
geometry_name
An Existing Geometric Entity
Specifies the geometry to be modified. You use this parameter to identify the existing geometry to be affected with this command.
constraint_name
An Existing Constraint
Specifies the constraint to be modified. You use this parameter to identify the existing constraint to be affected with this command.
force_name
An Existing Force
Specifies the force to be modified. You use this parameter to identify the existing force to be affected with this command.
group_name
An Existing Group
Specifies the group to be modified. You use this parameter to identify the existing group to be affected with this command. You may identify a group by typing its name.
entity_name
An Existing Entity
Specifies an existing entity
c1
Real
Specifies the first location coordinate to be applied to the marker or part you wish to move. Check the current COORDINATE SYSTEM TYPE by using the command LIST_INFO DEFAULTS. This first location coordinate will be of the current coordinate system type.
c2
Real
Specifies the second location coordinate to be applied to the marker or part you wish to move. Check the current COORDINATE SYSTEM TYPE by using the command LIST_INFO DEFAULTS. This first location coordinate will be of the current coordinate system type.
c3
Real
Specifies the third location coordinate to be applied to the marker or part you wish to move. Check the current COORDINATE SYSTEM TYPE by using the command LIST_INFO DEFAULTS. This first location coordinate will be of the current coordinate system type.
a1
Real
Specifies the first orientation angle to be applied to the marker or part you wish to move. Check the current ORIENTATION TYPE using the command LIST_INFO DEFAULTS, to confirm which axis this angle will be applied to.
a2
Real
Specifies the second orientation angle to be applied to the marker or part you wish to move. Check the current ORIENTATION TYPE using the command LIST_INFO DEFAULTS, to confirm which axis this angle will be applied to.
a3
Real
Specifies the third orientation angle to be applied to the marker or part you wish to move. Check the current ORIENTATION TYPE using the command LIST_INFO DEFAULTS, to confirm which axis this angle will be applied to.
csmodel_name
An Existing Model
Specifies an existing model's global origin to use as the coordinate system in a MOVE, or PANEL SET POSITION & ORIENTATION command.
cspart_name
An Existing Part
Specifies an existing part to use as the coordinate system in a MOVE, or PANEL SET POSITION & ORIENTATION command.
csmarker_name
An Existing Marker
Specifies an existing marker to use as the coordinate system in a MOVE, or PANEL SET POSITION & ORIENTATION command.
csview_name
An Existing View
Specifies an existing view's origin to use as the coordinate system in a MOVE, or PANEL SET POSITION & ORIENTATION command.
csentity_name
An Existing Entity
Specifies that the MOVE OBJECT command should be done by adding the coordinates to the existing position of the object(s) being moved
incrementally
Boolean
 

Extended Definition:

1. You may identify a marker by typing its name or by picking it from the screen. If the marker is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the marker is displayed. If you created the marker by reading an Adams data set or graphics file, the marker name is the letters MAR followed by the Adams data set marker ID number. For example, the name of Adams MARKER/101 is MAR101. If you created the marker during reprocessing, you will have given it a name at that time. If a marker is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify a marker under a different part, for instance, you may need to enter the model and part names as well. For example, you may specify marker 'pivot' from model 'links', part 'lower_arm' by entering ".links.lower_arm.pivot". You must separate multiple marker names by commas. If the marker is visible in one of your views, you may identify it by picking on it. You need not separate multiple marker picks by commas.
2. If the part is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the part is displayed. If you created the part by reading an Adams data set or graphics file, the part name is the letters PAR followed by the Adams data set part ID number. For example, the name of Adams PART/101 is PAR101. If you created the part during preprocessing, you will have given it a name at that time. If a part is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify a part under another model, for instance, you may need to enter the model name as well. For example, you may specify part 'arm' from model 'robot' by entering ".robot.arm". If you type a "?", Adams View will list the parts available by default. You must separate multiple part names by commas. If the part is visible in one of your views, you may identifyit by picking on any of the graphics associated with it. You need not separate multiple part picks by commas.
3. If Adams View created the flexible body by reading an Adams data set, the name may either come from the "adams_view_name" field of the preceding comment, or be synthesized from the Adams ID number. In the case that the flexible body is created as a result of reading a results or graphics file, the flexible body name will be synthesized from the Adams ID number. When the name is created by Adams View, it will be composed of "FLX" concatenated with the Adams data set flexible body ID number. For example, the Adams View name of FLEX_BODY/42 would be FLX42. Flexible bodies you create during preprocessing have user-specified names. You may identify a flexible body belonging to the current default model by entering just its name. For others, you must enter the full name. To identify a flexible body under another model, for instance, you need to enter the model name as well. For example, you may specify flexible body 'snake' from model 'reptiles' by entering ".reptiles.snake". You can invoke the database navigator by typing "?", which will bring up the select list from which you can pick a flexible body. For commands which accept multiple flexible body names, you must separate the names by commas. If the flexible body is visible in one of your views, you may identify it by picking on any of the graphics associated with it. When you do this Adams View will automatically separate multiple flexible body picks by commas.
4. You may identify a point_mass by typing its name or by picking it from the screen.
If the point_mass is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the point_mass is displayed. If you created the point_mass by reading an Adams data set or graphics file, the point_mass name is the letters POI followed by the Adams data set point_mass ID number. For example, the name of Adams POINT_MASS/101 is POI101. If you created the point_mass during preprocessing, you will have given it a name at that time.
If a point_mass is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify a point_mass under another model, for instance, you may need to enter the model name as well. For example, you may specify point_mass 'arm' from model 'robot' by entering ".robot.arm". If you type a "?", Adams View will list the point_masss available by default.
You must separate multiple point_mass names by commas. If the point_mass is visible in one of your views, you may identify it by picking on any of the graphics associated with it. You need not separate multiple point_mass picks by commas.
5. You may identify geometry by typing its name or by picking it from the screen.
If the geometry is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the geometry is displayed. If geometry is available by default, you may identify it by entering its name only. If it is not, you must enter its full name. To identify geometry under another model, for instance, you may need to enter the model and part names as well. For example, you may specify arc 'end' on part 'arm' in model 'susp' by entering ".susp.arm.end". If youtype a "?", Adams View will list the geometrys available by default. You must separate multiple geometry names by commas. If the geometry is visible in one of your views, you may identify it by picking on any of the graphics associated withit. You need not separate multiple geometry picks by commas.
6. You may identify a constraint by typing its name or by picking it from the screen.
If the constraint is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the constraint is displayed. If you created the constraint by reading an Adams data set, the constraint name is the first three letters of the Adams statement type followed by the Adams data set constraint ID number. For example, the name of Adams JOINT/101 is JOI101. If you created the constraint during preprocessing, you will have given it a name at that time. If a constraint is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify a constraint under a different model, for instance, you may need to enter the model name as well. For example, you may specify constraint 'servo_motor' from model 'test' by entering ".test.servo_motor". If you type a "?", Adams View will list the constraints available by default. You must separate multiple constraint names by commas. If the constraint is visible in one of your views, you may identify it by picking on any of the graphics associated with it. You need not separate multiple constraint picks by commas.
7. You may identify a force by typing its name or by picking it from the screen. If the force is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the force is displayed. If you created the force by reading an Adams data set or graphics file, the force name is the first three letters of the Adams statement followed by the Adams data set force ID number. For example, the name of Adams SFORCE/101 is SFO101. If you created the force during preprocessing, you will have given it a name at that time. If a force is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify a force under a preprocessing model, for instance, you may need to enter the model name as well. For example, you may specify the force named 'bumper' from the model named 'test' by entering ".test.bumper". If you type a "?", Adams View will list the forces available by default. You must separate multiple force names by commas. If the force is visible in one of your views, you may identify it by picking on any of the graphics associated with it. You need not separate multiple force picks by commas.
8. If a group is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. If you type a "?", Adams View will list the group available by default. You must separate multiple group names by commas.
9. For the c1 parameter,COORDINATE_SYSTEM_TYPE = cartesian ( X,Y,Z ) - C1 will be a X coordinate.
This location coordinate will be relative to the marker, part, screen axes, or global axes specified in the parameter RELATIVE_TO.
10.  For the c2 parameter,COORDINATE_SYSTEM_TYPE = cartesian ( X,Y,Z ) - C2 will be a Y coordinate.
This location coordinate will be relative to the marker, part, screen axes, or global axes specified in the parameter RELATIVE_TO.
11.  For the c3 parameter,COORDINATE_SYSTEM_TYPE = cartesian ( X,Y,Z ) - C3 will be a Z coordinate.
This location coordinate will be relative to the marker, part, screen axes, or global axes specified in the parameter RELATIVE_TO.
12.  For the a1 parameter,ORIENTATION_TYPE = body313 ( Euler angles ) A1 will be applied to the Z axis.
13.  For the a2 parameter,ORIENTATION_TYPE = body313 ( Euler angles )A2 will be applied to the new X axis.
14.  For the a3 parameter,ORIENTATION_TYPE = body313 ( Euler angles ) A3 will be applied to the new Z axis.
15.  This model global origin becomes the coordinate system to which the relative distances, and orientation angles will be applied. You may identify a model by typing its name or by picking it from the screen. If the model is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the model is displayed. You must separate multiple model names by commas. If the model is visible in one of your views, you may identify it by picking on any of the graphics associated with it. You need not separate multiple model picks by commas.
16.  This part becomes the coordinate system to which the relative distances, and orientation angles will be applied. You may identify a part by typing its name or by picking it from the screen. If the part is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the part is displayed.
If you created the part by reading an Adams data set or graphics file, the part name is the letters PAR followed by the Adams data set part ID number. For example, the name of Adams PART/101 is PAR101. If you created the part during preprocessing, you will have given it a name at that time. If a part is available by default, you may identify it by entering only its name. If it is not, you must enter its full name. To identify a part under another model, for instance, you may need to enter the model name as well. For example, you may specify part 'arm' from model 'robot' by entering ".robot.arm". If you type a "?", Adams View will list the parts available by default. You must separate multiple part names by commas. If the part is visible in one of your views, you may identify it by picking on any of the graphics associated with it. You need not separate multiple part picks by commas.
17.  The marker specified by the csmarker_name parameter becomes the coordinate system to which the relative distances, and orientation angles will be applied. You may identify a marker by typing its name or by picking it from the screen. If the marker is not visible on the screen, you must type the name. You may also find it convenient to type the name even if the marker is displayed. If you created the marker by reading an Adams data set or graphics file, the marker name is the letters MAR followed by the Adams data set marker ID number. For example, the name of Adams MARKER/101 is MAR101. If you created the marker during preprocessing, you will have given it a name at that time. If a marker is available by default, you may identify it by entering its name only. If it is not, you must enter its full name. To identify a marker under a different part, for instance, you may need to enter the model and part names as well. For example, you may specify marker 'pivot' from model 'links', part 'lower_arm' by entering ".links.lower_arm.pivot". If you type a "?", Adams View will list the markers available by default. You must separate multiple marker names by commas. If the marker is visible in one of your views, you may identify it by picking on it. You need not separate multiple marker picks by commas.
18.  This view's origin becomes the coordinate system to which the relative distances, and orientation angles will be applied. You may identify a view by typing its name or by picking it from the screen. In most cases, you may enter the special view name 'all', which means all the views currentlydisplayed. You must separate multiple view names by commas. You need not separate multiple view picks by commas.
19.  This command can move an object to absolute coordinates relative to the specifiedcoordinate system or the move can be done "incrementally"from the current position.When INCREMENTALLY is set to YES the coordinates specified in the command are added to the current coordinates of the object to be moved.
When INCREMENTALLY is set to NO the object to be moved is positioned at the absolute coordinates specified in the command.

Tips:

If you type a "?", Adams View will list the markers available by default.