view rotate

The ROTATE command is use to control the rotational positioning of the model displayed in a view. Rotations can also be effectively performed using the control panel. The rotate command is useful in the creation of repeatable macros (See the "file command" and "file log_file" commands).

Format:

 
view rotate
view_name =
an existing view
screen_angles =
angle
object_angles =
angle

Example:

 
view rotate &
view_name =
view__1 &
screen_angles =
10, 10, 10

Description:

 
Parameter
Value Type
Description
view_name
An Existing View
Specifies an existing view
screen_angles
Angle
For rotation, SCREEN_ANGLES infers the direction of the axes about which to perform the rotations.
object_angles
AngleE
The OBJECT_ANGLES parameter refers to the number of theta, phi, and psi degrees to rotate about an object fixed coordinate system.

Extended Definition:

1. The graphics can be rotated based on SCREEN_ANGLES or OBJECT_ANGLES.
SCREEN_ANGLES referring to a coordinate reference tied to the terminal screen and OBJECT_ANGLES referring a coordinate reference tied to the model global coordinate system.
SCREEN_ANGLES infers the direction of the axes about which to perform the rotations. These directions are defined by the orientation of the terminal screen. The first value refers the to the positive "x" direction which points to the right as one faces the terminal screen, the second refers to the positive "y" direction which points to upward as one faces the terminal screen, and the third refers to the positive "z" direction which points out of the screen as one faces the terminal screen.
OBJECT_ANGLES refers, in particular, to the number of theta, phi, and psi degrees to rotate. As well as, the identification of the direction of the axes about which to perform these rotations. These directions are defined by the "ground" or "global" coordinate system for the analysis displayed in the view. The first value refers the to the global "x" direction, the second the new global "y", and the third the "new new" global "z".
2. Each view created has a name associated with it. The view_name parameter is used to identify a view for a particular operation. In most cases, view_name=all is also a valid entry. The all option indicates "all displayed views". There are eight standard views available when the Adams View is started. These views are: front, top, right, iso, bottom, left, and back. The first four of these standard views are displayed by default when Adams View is started.
The user may create new views using the 'VIEW MANAGEMENT CREATE' command, and save/restore their attributes.
If the VIEW_NAME parameter is used, the desired view can be identified by picking in the window or entering the name from the keyboard. Typing the name is the only way to identify a stored view that is not displayed.
3. The SCREEN_ANGLES parameter is used in conjunction with the rotate command. The graphics in a view can be rotated based on SCREEN_ANGLES or OBJECT_ANGLES. SCREEN_ANGLES referring to a coordinate reference tied to the terminal screen and OBJECT_ANGLES referring to a coordinate reference tied to the model global coordinate system.
Therefore for rotation, SCREEN_ANGLES infers the direction of the axes about which to perform the rotations. These directions are defined by the orientation of the terminal screen. The first value refers the to the positive "x" direction which points to the right as one faces the terminal screen, the second refers to the positive "y" direction which points to upward as one faces the terminal screen, and the third refers to the positive "z" direction which points out of the screen as one faces the terminal screen. The rotation starts from where the model global axis is aligned. The rotations are done in succession about the screen x first, the screen y second, and the screen z axis third.
If entered, these parameters requires three real number values separated by commas (,). This parameter is mutually exclusive with the OBJECT_ANGLES parameter. If neither is entered no action is taken.
4. The OBJECT_ANGLES parameter is used in conjunction with the rotate command.
The OBJECT_ANGLES parameter refers to the number of theta, phi, and psi degrees to rotate about an object fixed coordinate system. This parameter is also used for the identification of the direction of the axes about which to perform these rotations. These directions are defined by the "ground" or "global" coordinate system for the analysis displayed in the view. The first direction refers the to the global "x" direction, the second the global "y", and the third the global "z". The rotations are done in succession about the original object x axis first, the new object y axis second, and the "new new" object z axis third.
If entered, this parameter requires three real number values separated by commas (,). This parameter is mutually exclusive with the SCREEN_ANGLES parameter. If neither is entered no action is taken.