view translate
The TRANSLATE command is use to control the translational positioning of the model displayed in a view. Translations can also be effectively performed using the control panel. The TRANSLATE command is useful in the creation of repeatable macros (See the "file command" and "file log_file" commands).
Format:
view translate |
|---|
view_name = | an existing view |
screen_coords = | real |
object_coords = | real |
Example:
view translate & |
|---|
view_name = | view__1 & |
screen_coords = | 10, 20, 10 |
Description:
Parameter | Value Type | Description |
|---|
view_name | An Existing View | Specifies an existing view |
screen_coords | Real | The SCREEN_COORDS parameter refers to the number of x, y, and z screen units to translate in an screen fixed coordinate system. |
object_coords | Real | The OBJECT_COORDS parameter refers to the number of x, y, and z model units to translate in an object fixed coordinate system. |
Extended Definition:
1. Translations can also be effectively performed using the control panel. The TRANSLATE command is useful in the creation of repeatable macros (See the "file command" and "file log_file" commands).
The graphics can be translated based on SCREEN_COORDS or OBJECT_COORDS. SCREEN_COORDS referring to a coordinate reference tied to the terminal screen and OBJECT_COORDS referring a coordinate reference tied to the model global coordinate system.
SCREEN_COORDS infers the direction of the axes along which to perform the translations. These directions are defined by the orientation of the terminal screen. The first value refers the to the positive "x" direction which points to the right as one faces the terminal screen, the second refers to the positive "y" direction which points to upward as one faces the terminal screen, and the third refers to the positive "z" direction which points out of the screen as one faces the terminal screen.
OBJECT_COORDS refers, in particular, to the number of units the object should move. As well as, the identification of the direction of the axes along which to perform these translations. These directions are defined by the "ground" or "global" coordinate system for the analysis displayed in the view. The first value refers the to the global "x" direction, the second the global "y", and the third the global "z".
2. Each view created has a name associated with it. The view_name parameter is used to identify a view for a particular operation. In most cases, view_name=all is also a valid entry. The all option indicates "all displayed views". There are eight standard views available when the Adams View is started. These views are: front, top, right, iso, bottom, left, and back. The first four of these standard views are displayed by default when Adams View is started. The user may create new views using the 'VIEW MANAGEMENT CREATE' command, and save/restore their attributes.
If the VIEW_NAME parameter is used, the desired view can be identified by picking in the window or entering the name from the keyboard. Typing the name is the only way to identify a stored view that is not displayed.
3. The SCREEN_COORDS parameter is used in conjunction with the translate command. The graphics in a view can be translated based on SCREEN_COORDS or OBJECT_COORDS. SCREEN_COORDS referring to a coordinate reference tied to the terminal screen and OBJECT_COORDS referring a coordinate reference tied to the model global coordinate system.
The SCREEN_COORDS parameter refers to the number of x, y, and z screen units to translate in an screen fixed coordinate system. This screen fixed coordinate system is defined by the orientation of the terminal screen. If entered, this parameters requires three real number values separated by commas (,). The first value refers the to the positive "x" direction which points to the right as one faces the terminal screen, the second refers to the positive "y" direction which points to upward as one faces the terminal screen, and the third refers to the positive "z" direction which points out of the screen as one faces the terminal screen.
This parameter is mutually exclusive with the OBJECT_COORDS parameter. If neither is entered no action is taken.
4. The OBJECT_COORDS parameter is used in conjunction with the translate command.
The OBJECT_COORDS parameter refers to the number of x, y, and z model units to translate in an object fixed coordinate system. This object fixed coordinate system is defined by the "ground" or "global" coordinate system for the analysis displayed in the view. If entered, this parameter requires three real number values separated by commas (,). The first value refers the to the move in the global "x" direction, the second the move in the global "y", and the third the move in the global "z".
Cautions:
1. This parameter is mutually exclusive with the SCREEN_COORDS parameter. If neither is entered no action is taken.