For the option: | Do the following: |
|---|---|
Display Units | Set whether to control animations based on their frame numbers or time. For example, to view an animation between 3.0 and 5.5 seconds, you would set Display Units to time, and then set the start time to 3.0 and the end time to 5.5. |
Frame Increment | Select the number of frames to skip when playing an animation. |
Start/End | In the Start text box, enter the starting frame or time, depending on the value of Display Units (see above), and in the End text box enter the ending frame or time. |
Loop | Set how Adams PostProcessor plays the animation: ■Forever - Continuously loop through the animation. ■Once - Animate one time. ■Oscillate - First play the animation forwards and then play it backwards (for example, in a 100-frame animation, animate from 1 to 100 then back from 100 to 1). ■Oscillate forever - Oscillate forward and backward repeatedly. |
Animation Type | This option determines how plot's curve(s) will be drawn as time moves forward. It has following two options: 1. Advancing Curve: Includes a sub-option “Time Window (sec)” by which a moving window of time can be specified (for example, display on the last 5-seconds of time). Plot's curve(s) will be drawn in a way where h-axis has range of values equivalent to time window, if specified, and curve will be displayed in accordance with time value. Note: 4D Plotting does not support Advance curve option. 2. Time Marker: Plot's curve(s) will be displayed as per the axes limits. In addition, a vertical line with a symbol tracing curve's value at a particular will be displayed at a given frame. |
Speed Control | Change the speed at which time-domain animations play. Speed Control introduces a time delay between each frame of an animation. The default, when the slider is all the way to the right, is to play each animation as fast as possible. Moving the slider to the left introduces a time delay of up to 1 second. |
Trace Marker | Enter the names of one or more Markers for which you want Adams PostProcessor to generate paths during a time-domain animation. Tips on Entering Object Names in Text Boxes. Learn more about Tracing the Paths of Points in Time-Domain Animations. |
Component | Enter the name of the flexible body or rigid stress object you want to animate. No other parts will be displayed. This allows you to display only one body at a time. The bodies appear without any of the translational or rotational information from the analysis. This allows you to focus in on contour plot information, as well as the hot spot information for both flexible and rigid stress objects. Also, with flexible bodies, the component view allows you to watch its deformations within the animation. |
Trail Frames | Enter the number of successive frames of a time-domain animation to overlap. This helps you to better visualize the motion of a model or to add a sense of motion to still images of the animation. Picture of Trailing Frames You can control the decay rate using the Trail Decay Rate slider (see next). |
Trail Decay Rate | Slide to set the rate at which Adams PostProcessor no longer displays trailing frames. By default, the slider is all the way to the left, specifying no decay. |
Superimpose | Select to superimpose successive frames of a time-domain animation. When you toggle the Superimpose button, Adams PostProcessor accumulates each frame. Picture of superimpose |
Include Static | Select to display the frames representing static equilibrium of time-domain animation. Continue selecting Next Static to view all static equilibrium positions. |
Include Contacts | Select to display the frames representing contacts. By default, Adams PostProcessor does not display intermittent contact frames that two- and three-dimensional contacts produce to avoid the illusion of deceleration during animations. Continue selecting Next Contact to view all contacts between parts. |
Model Input | Select to display the frame representing the model input. Model input represents the state that the model is in before the simulation. It does not account for assembly initial conditions or static solutions. |
Next Static | (Available if you selected Include Static.) Select to display the next frame representing static equilibrium. |
Next Contact | (Available if you selected Include Contacts.) Select to view all contacts between parts. |