For the option: | Do the following: |
|---|---|
Visibility | Select the visibility of the object |
Name Vis | Select the visibility of the name of the object. |
Color | Select a color in which to display the object. |
Transparency | The higher the value, the more transparent the object is, allowing other objects to show through. The lower the value, the more opaque the object is, covering other objects. Note: Setting the transparency of objects can have a negative impact on graphical performance if you are using a graphics card without hardware acceleration for OpenGL. Instead of setting an object’s transparency, consider Setting Rendering Mode to wireframe. |
Line Style | Select the type of line style for the object border. |
Line Width | Select the weight for the line style. The weight values range from 1 to 5 screen pixels |
Icon Size | Enter the size you want for the icons. Note that these changes take precedence over the size you specify globally for the modeling database as explained Setting Screen Icon Display. |
Active | Set the state of the object during a simulation: active or inactive |
Apply | Select to apply the attributes to the objects |
Object/Siblings/All | ■Object - Only apply to the selected object. ■Siblings - Apply changes to all objects of the same type that are children of the parent of the selected object. ■All - Apply changes to objects matching the filter you set in the Filter text box. |
Filter | Use to set the types and names to which you want the display attributes applied. In the text box, enter the name of the objects you want to display in the text box, and then use the pull-down menu to the right to select the type of object(s) you want to display. |