

For the option: | Do the following: |
|---|---|
New Part/Add to Part/On Ground | Select either: ■New Part - Creates a new part. ■Add to Part - Adds the frustum to another part in your model. ■On Ground - Adds the frustum to ground. Note: Add geometry to ground if the geometry does not move or influence the simulation of your model. For example, if you are simulating a car driving around a race track, the geometry that defines the race track can be added to ground. |
Length | If desired, select and enter the length for the frustum. |
Bottom Radius | If desired, select and enter the bottom radius for the frustum. |
Top Radius | If desired, select and enter the top radius for the frustum. |
Note: | Three hotpoints appear on a frustrum after you draw it. One controls the length of the frustum, one controls its top radius, and the other controls the bottom radius. For more information on modifying geometry using hotpoints, see Using Hotpoints to Graphically Modify Geometry. |