animation delete
Allows you to delete an existing animation.
Format:
animation delete |
|---|
animation_name = | an existing animation |
Example:
animation delete & |
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animation_name = | ani__1 |
Description:
Parameter | Value Type | Description |
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animation_name | An Existing Animation | Specifies an existing animation |
Extended Definition:
1. Normally, entity names are composed of alphabetic, numeric, or '_' (underscore) characters, and start with an alphabetic or '_' character. They may be of any length. For more information, see
Using Extended Names.
By enclosing the name in double quotes, you may use other printable characters, or start the name with a numeral. If a name contains characters, or starts with a numeral, you must always quote the name when entering it.
Note that you can specify the parentage of an entity (e.g. what part "owns" a marker or a geometry element) when you CREATE it by changing the name. If you enter just the entity name, then the default parent will be assigned by Adams View. If you type in the full name, then you may override the default parent. In most cases, when creating an entity, Adams View will provide a default name. The default name that Adams View provides will specify the parentage that it has assumed.
You may, of course, delete this name and use your own. The form of a full name is:
"...._NAME.GRAND_PARENT_NAME.PARENT_NAME.ENTITY_NAME"
The number of levels used varies from case to case and the parentage must exist before an entity can be assigned to it.