Adams Basic Package > Adams Post Processor > Dialog Box - F1 help > Property Editor - Modeling Object

Property Editor - Modeling Object

In treeview -> page -> model -> object
Lets you edit the display properties for a modeling objects, such as a parts, geometry, or Markers. By default, all objects inherit the display options that you specify for their parents. For example, geometry and markers inherit the options set for the part to which they belong. Therefore, if you turn off the display of a part, you no longer see its geometry or markers. You can override the inheritance, however, by selecting a particular geometry and turning on its display, as shown below.
 
Here display is set to on for parent part, and all its children inherit the display setting.
But here, display is set to off for the parent part but on for one geometry in part, so its setting overrides the parent setting.
Learn about:
 
For the option:
Do the following:
Visibility
Set Visibility to whether or not you want to turn on the display of the selected object. You can select:
On - Turns on the display of the object.
Off - Turns off the display of the object.
Inherit - Lets the object simply inherit the display settings from its parent.
No Choice - Does not change the current settings. Lets you make changes to other display options without affecting the visibility of the objects.
Name Visibility
Select if you want the names of objects displayed. Refer to Visibility above for an explanation of the choices.
Color
Select the color for the object.
Icon Size
Enter the size you want for the Screen icons of the object or select the amount by which you want to scale the icons. The scale factor is relative to the current size set. A scale factor of 1.0 keeps the icons the same size. A scale factor less than 1.0 reduces the size of the icons, and a scale factor greater than 1.0 increases the size of the icons. Note that these changes take precedence over the size you specify globally for the modeling database.
Trans
Set how transparent the object is. The higher the value, the more transparent the object is, allowing other objects to show through. The lower the value, the more opaque the object is, covering other objects. (Not available for spring-dampers.)
Tip: Setting the transparency of objects can have a negative impact on rendering performance if you are using a graphics card without hardware acceleration for OpenGL. Instead of setting an object's transparency, consider setting the object's render mode to wireframe.