
Note: | You can parameterize the locations and orientations of other objects to that of markers. For example, you can align the location of a part to be the same as a marker regardless of how the marker moves. Unlike points, whose parameterization is automatic, you must set up relationship of markers to other objects. For more information on establishing parameteric relationships, see, Improving Your Model Designs. |
Tip: | To reorient the marker, use the Align & Rotate tool from the Move tool stack, select Align One Axis, and then follow the prompts: ■Select the object to align (the first marker) ■Select the axis on object to align (z-axis on first marker) ■Select the direction for the axis: ♦Select the center of the first marker ♦Select the center of the second marker |
For the option: | Do the following: |
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Add to Part/Add to Ground/ | Select either: ■Add to Part - Adds the marker to another part in your model. ■Add to Ground - Adds the marker to ground. ■Add to Curve - Adds the marker to a spline curve. Note: Add the geometry to ground if the geometry does not move or influence the simulation of your model. For example, if you are simulating a car driving around a race track, the geometry that defines the race track can be added to ground. For flex markers or markers on an external system (with a MNF/MD DB specified), you can turn the snapping behavior on and off using the Snap to Node checkbox. Note that the checkbox is seen, only while adding markers to a flexible body or an external system with an MNF/MD DB specified. |
Orientation | Select an orientation method for how you want the marker oriented. When you define a marker on a curve, its orientation is prescribed implicitly. |