Marker Modify

Right-click a marker Modify
Allows you to precisely control the location and orientation of your marker. The options available depend on whether or not the marker is attached to a part, ground, or curve or a node on a flexible body. Select a topic below:

Marker on Part, Ground, or Curve

When you modify a marker on a part or ground, you can define its location and orientation more precisely than when you created it.
If you are using Adams Solver (C++), you can define a curve along which the marker will move (splines and data-element curves are all considered curves) and be oriented. You can then use the marker to define constraints. For example, you could use it to define the position and orientation of a joint or joint primitive. This requires two markers, one in each part that the joint or joint primitive connects. Learn about switching solvers with Solver Settings - Executable dialog box help.
 
For the option:
Do the following:
Name
Enter the name of the marker you are modifying.
Location
Enter x, y, z coordinate defining the marker's location in a given reference frame.
Location Relative To
You can:
Enter the marker in which you specify the location coordinates.
Leave blank to use the default coordinate system.
Curve
Enter the curve along which the marker will move. The curve (its direction and curvature) define the position and orientation of the marker.
Curve Reference Marker
Enter the marker that defines the location and orientation of the spline. The marker acts as a reference coordinate system for the coordinate values used to define the reference curve points.
Tangent Velocity/Vector Velocity
Define the velocity of the marker origin along the curve. Select either:
Tangent Velocity - Defines the initial velocity of the marker origin along the curve. It is negative if the marker is initially moving toward the start of the curve, and it is positive if the marker is moving toward the end of the curve.
Vector Velocity - Specifies the initial translational velocity of the marker along the x-, y-, and z-axes of the Curve Reference Marker coordinate system. Adams View projects the initial velocity onto the curve. Therefore, any contribution of the specified initial velocity vector that is not along the curve is discarded.
Orientation/
Along Axis Orientation/
In Plane Orientation
Specify either of these three Orientation Methods:
Orientation
Along Axis Orientation
In Plane Orientation
Orientation Relative To
You can:
Specify the orientation coordinates.
Leave blank to use the default coordinate system.
Solver ID
Enter a unique ID number for the marker. See Adams Solver ID.
Select to add any comments about the marker that you want to enter to help you manage and identify it. See Comments.
Select to display the Edit Appearance Dialog Box.

Marker Attached to Node on Flexible Body or an external system

When you modify a marker attached to a node on a flexible body, you can define its location and orientation more precisely than when you created it. If you are using Adams Solver (C++), you can define the marker so it is offset from the node or you can attach it to several nodes. Learn about Adding Markers to Flexible Bodies.
 
For the option:
Do the following:
Name
Enter the name of the marker you are modifying.
Location
Enter x, y, z coordinate defining the marker's location in a given reference frame. You can enter a location that is offset from the node ID to which the marker is attached.
Location Relative To
You can:
Enter the marker in which you specify the location coordinates.
Leave blank to use the default coordinate system.
Node ID
Enter a node ID to which the marker is attached. If you are using Adams Solver (C++), you can enter a comma-separated list of attachment nodes, or right-click the text box, select Pick FlexBody Node, and then click the desired attachment nodes with the mouse.
Snap
Select to define the location of the marker so it is coincident with the node listed in the Node ID text box. Note that when the option is checked, the Node ID parameter is compulsory. If left unchecked, it is NOT mandatory to define the Node Id parameter.
Orientation/
Along Axis Orientation/
In Plane Orientation
Specify either of these three Orientation Methods:
Orientation
Along Axis Orientation
In Plane Orientation
Orientation Relative To
You can:
Specify the orientation coordinates.
Leave blank to use the default coordinate system.
Solver ID
Enter a unique ID number for the marker. See Adams Solver ID.
Select to add any comments about the marker that you want to enter to help you manage and identify it. See Comments.
Select to display the Edit Appearance Dialog Box.