For the option: | Do the following: |
|---|---|
Name | Enter the name of the marker you are modifying. |
Location | Enter x, y, z coordinate defining the marker's location in a given reference frame. |
Location Relative To | You can: ■Enter the marker in which you specify the location coordinates. ■Leave blank to use the default coordinate system. |
Curve | Enter the curve along which the marker will move. The curve (its direction and curvature) define the position and orientation of the marker. Tips on Entering Object Names in Text Boxes. |
Curve Reference Marker | Enter the marker that defines the location and orientation of the spline. The marker acts as a reference coordinate system for the coordinate values used to define the reference curve points. |
Tangent Velocity/Vector Velocity | Define the velocity of the marker origin along the curve. Select either: ■Tangent Velocity - Defines the initial velocity of the marker origin along the curve. It is negative if the marker is initially moving toward the start of the curve, and it is positive if the marker is moving toward the end of the curve. ■Vector Velocity - Specifies the initial translational velocity of the marker along the x-, y-, and z-axes of the Curve Reference Marker coordinate system. Adams View projects the initial velocity onto the curve. Therefore, any contribution of the specified initial velocity vector that is not along the curve is discarded. |
Orientation/ Along Axis Orientation/ In Plane Orientation | Specify either of these three Orientation Methods: ■Orientation ■Along Axis Orientation ■In Plane Orientation |
Orientation Relative To | You can: ■Specify the orientation coordinates. ■Leave blank to use the default coordinate system. |
Solver ID | Enter a unique ID number for the marker. See Adams Solver ID. |
![]() | Select to add any comments about the marker that you want to enter to help you manage and identify it. See Comments. |
![]() | Select to display the Edit Appearance Dialog Box. |
For the option: | Do the following: |
|---|---|
Name | Enter the name of the marker you are modifying. |
Location | Enter x, y, z coordinate defining the marker's location in a given reference frame. You can enter a location that is offset from the node ID to which the marker is attached. |
Location Relative To | You can: ■Enter the marker in which you specify the location coordinates. ■Leave blank to use the default coordinate system. |
Node ID | Enter a node ID to which the marker is attached. If you are using Adams Solver (C++), you can enter a comma-separated list of attachment nodes, or right-click the text box, select Pick FlexBody Node, and then click the desired attachment nodes with the mouse. |
Snap | Select to define the location of the marker so it is coincident with the node listed in the Node ID text box. Note that when the option is checked, the Node ID parameter is compulsory. If left unchecked, it is NOT mandatory to define the Node Id parameter. |
Orientation/ Along Axis Orientation/ In Plane Orientation | Specify either of these three Orientation Methods: ■Orientation ■Along Axis Orientation ■In Plane Orientation |
Orientation Relative To | You can: ■Specify the orientation coordinates. ■Leave blank to use the default coordinate system. |
Solver ID | Enter a unique ID number for the marker. See Adams Solver ID. |
![]() | Select to add any comments about the marker that you want to enter to help you manage and identify it. See Comments. |
![]() | Select to display the Edit Appearance Dialog Box. |