Adams Basic Package > Adams View > Adams View > Building Models > Adding Features to Geometry

Adding Features to Geometry

You can add features to the solid geometry that you create, including chamfering the edges of the geometry, adding holes and bosses, and hollowing out solids.

Chamfering and Filleting Objects

To create a chamfered or fillet edge:

1. From the Geometric Modeling palette or tool stack, select either of the following tools:
To create a chamfered edge or corner, select the Chamfer Tool .
To create a fillet edge or corner, select the Fillet Tool .
2. In the settings container, do one of the following:
If desired, for chamfers, specify the width of the bevel.
If desired, for fillets, specify the radius. To create a variable fillet, also select End Radius and enter the end radius. Adams View uses the value you enter for radius as the starting radius of the variable fillet.
3. Select the edges or vertices to be chamfered or filleted. The edges and vertices must be on the same rigid body.
4. Right-click.

Creating a Hole or Boss

To create a hole or boss:

1. From the Geometric Modeling palette or tool stack, select either of the following tools:
To create a hole, select the Hole Tool .
To create a knob, select the Boss Tool .
2. In the settings container, do one of the following:
If desired, forholes, specify the radius and depth of the hole. You cannot specify the radius and depth of a hole so that it splits the current geometry into two separate geometries.
If desired, for bosses, specify the radius and height.
3. Select the face of the body on which you want to create the hole or boss.
4. Click the location where you want to center the hole or boss.
Tip:  
To create a hole or boss at a specific location, create a temporary marker at the desired location for the hole or boss, and select it in Step 4.

Hollowing Out a Solid

To hollow an object:

2. In the settings container, do the following:
If desired, specify the thickness of the remaining shell after you hollow the object.
If you want to add the shell to the outside of the object, clear the Inside check box.
3. Select the solid body that you want to hollow.
4. Select the faces of the body that you want to hollow. Adams View highlights those faces that can be selected.
5. Click the right mouse button to hollow the selected faces.

Merging Geometry

To merge two rigid body geometry:

2. Select the geometry to be merged. Adams View highlights those objects in your model that can be merged as you move the cursor around the modeling window. The second geometry that you select is combined into the first.
Adams View combines the selected geometry and deletes the second.