Screw Joint Tool

Ribbon menu Connectors tab Joints container Screw Joint Tool
or
(Classic) Build Joints Screw Joint Tool
Creates a screw joint that specifies the rotation of one part about an axis, as the part translates along the axis with respect to a second part.
The screw joint does not require that the two parts remain parallel with respect to the axis of rotation and translation. However, the z-axis of the coordinate system marker on the first part and the z-axis of the coordinate system marker on the second part must always be parallel and co-directed. Although the screw joint does not enforce this parallelism, the chain of parts and joints that connects the two markers should.
After you create a screw joint, you need to specify the pitch value. The pitch value is the distance from one peak on a thread of the screw to the next thread. It defines the amount of translational displacement of the first part for every rotation of the second part about the axis of rotation.
By default, Adams View sets the pitch value to 1. The pitch value is in length units. A positive pitch creates a right-hand thread, and a negative pitch creates a left-hand thread.
 
For the option:
Do the following:
1 Location (Bodies Implicit)/
2 Bodies - 1 Location/
2 Bodies - 2 Locations
Set how you want the joint connected to parts:
1 Location (Bodies Implicit) - Lets you select the location of the joint and have Adams View determine the two parts that should be connected. Adams View selects the parts closest to the joint location. If there is only one part near the joint, Adams View connects the joint to that part and ground.
2 Bodies - 1 Location - Lets you explicitly select the two parts to be connected by the joint and the location of the joint. The joint remains fixed on the first part and moves relative to the second part.
2 Bodies - 2 Locations - Lets you explicitly select the two parts to be connected by the joint and the location of the joint on each part. You should use this option if you are working in exploded view. For more on exploded view, see Initial Conditions Tool. For more on the effects of these options, see about Connecting Constraints to Parts.
Normal to Grid/
Pick Feature
Set how you want the joint oriented:
Normal to Grid - Lets you orient the joint along the current Working grid, if it is displayed, or normal to the screen.
Pick Feature - Lets you orient the joint along a direction vector on a feature in your model, such as the face of a part.
First Body/Second Body (only appears if you select to explicitly define the bodies using the options 2 Bodies - 1 Location or 2 Bodies - 2 Locations explained above)
Set the bodies on which you want to attach the joint. Select either:
Pick Body - Select to attach the joint to a body.
Pick Curve - Select to attach the joint to a curve. If you select to attach the joint to a curve, Adams View creates a curve marker, and the joint follows the line of the curve. Learn more about curve markers with Marker Modify dialog box help. Attaching the joint to a spline curve is only available with Adams Solver (C++). Learn about switching solvers with Solver Settings - Executable dialog box help.