Note: | The joints you can attach to flexible bodies depend on the version of Adams Solver you are using (C++ or FORTRAN). In addition, Adams Solver (C++) does not support point masses. For a summary of which joints and forces are supported on flexible bodies, see Table of Supported Forces and Joints in the Adams Flex online help. Also refer to the Adams Flex online help for more information on attaching joints and forces to flexible bodies. |
Note: | If the initial rotational displacement of a revolute or cylindrical joint varies by anywhere from 5 to 60 degrees from the actual location of the joint, Adams Solver issues a warning message and continues execution. If the variation is greater than 60 degrees, Adams View issues an error message and stops execution. |
Note: | For translational, revolute, and cylindrical joints, you might find it easier to use the joint motion tools to impose motion. Learn about Creating Point Motions Using the Motion Tools. |
Note: | Using Adams Solver (C++), you can apply joint friction to joints if they are attached to flexible bodies; using Adams Solver (FORTRAN), you cannot. In addition, Adams Solver (C++) does not support point masses. For a summary of which joints and forces are supported on flexible bodies, see Table of Supported Forces and Joints in the Adams Flex online help. Also refer to the Adams Flex online help for more information on attaching joints and forces to flexible bodies. |
. The regime: | Means: |
|---|---|
Dynamic friction | A joint is in dynamic friction if its joint velocity magnitude exceeds 1.5 times the stiction transition velocity. The dynamic coefficient of friction (md) is used in the computation of frictional forces. |
Transition between dynamic and static friction | If the joint velocity magnitude is between 1 and 1.5 times the stiction transition velocity, the joint is considered to be transitioning between static and dynamic friction. A STEP function transitions the coefficient of friction between the dynamic (md) and static (ms) coefficients of friction. |
Static friction | A joint is in static friction when the joint velocity magnitude falls below the stiction transition velocity. The effective coefficient of friction is computed using the joint creep, joint velocity, and static coefficient of friction ( ms ). |


![]() | (1) |
is the bristle stiffness,
is the microscopic damping, and
is the viscous friction coefficient. Notice that
since z represents the average deflection rate of the bristle while v is the velocity of the contact body. To determine the value of z, an additional differential equation is used in the formulation![]() | (2) |
![]() | (3) |
and
are dynamic and static frictional coefficients, respectively. Fss(v) represents the steady-state LuGre friction for a specific v, where
and z=const.
![]() | (4) |
is the angular displacement,
. Based on Eq. (2), the additional differential equation is obtained as![]() | (5) |
![]() | (6) |
represents the steady-state LuGre frictional torque for a specific
, where
and
=const. 
, which determines whether viscous friction is considered in the model, should be zero. Stribeck velocity vs is always small and is used to determine the range of Stribeck effect. Stribeck effect decay exponent
is used to determine the decay speed (the shape of Stribeck effect curve), as shown in above figure. Different
values between 0.5 and 2 are recommended in the literature, and
=2 is the default in Adams.Symbol: | Description: |
|---|---|
![]() | Scalar quantity |
![]() | Vector quantity |
![]() | Summing junction: c=a+b |
![]() | Multiplication junction: c=axb |
MAG | Magnitude of a vector quantity |
ABS | Absolute value of a scalar quantity |
FRD | Friction regime determination |
Switch: | Inputs are: | Symbol: | Acceptable values: |
|---|---|---|---|
SW1 | Preload | Fprfrc or Tprfc | On or off |
SW2 | Reaction force | f or F | On or off |
SW3 | Bending moment | Tr | On or off |
SW4 | Torsional moment | Tn | On or off |
All or None sets all applicable switches On or off, respectively | |||

For the option: | Do the following: |
|---|---|
Mu Static | Define the coefficient of static friction in the joint. The magnitude of the frictional force is the product of Mu Static and the magnitude of the normal force in the joint, for example: Friction Force Magnitude, F = µN where µ = Mu Static and N = normal force The static frictional force acts to oppose the net force or torque along the Degrees of freedom of the joint. The range is > 0. |
Mu Dynamic | Define the coefficient of dynamic friction. The magnitude of the frictional force is the product of Mu Dynamic and the magnitude of the normal force in the joint, for example: Friction force magnitude, F = µN where µ = Mu Dynamic and N = normal force The dynamic frictional force acts in the opposite direction of the velocity of the joint. The range is > 0. |
Initial Overlap | Defines the initial overlap of the sliding parts in either a translational or cylindrical joint. The joint's bending moment is divided by the overlap to compute the bending moment's contribution to frictional forces. The default is 1000.0, and the range is Initial Overlap > 0. |
Overlap | To define friction in a cylindrical joint, Adams Solver computes the overlap of the joint. As the joint slides, the overlap can increase, decrease, or remain constant. You can set: ■Increase indicates that overlap increases as the I marker translates in the positive direction along the J marker; the slider moves to be within the joint. ■Decrease indicates that the overlap decreases with positive translation of the joint; the slider moves outside of the joint. ■Remain Constant indicates that the amount of overlap does not change as the joint slides; all of the slider remains within the joint. The default is Remain Constant. |
Pin Radius | Defines the radius of the pin for a cylindrical joint. The default is 1.0, and the range is > 0. |
Bending Factor | Defines the coefficient that multiplies the term Tm/Xs when the input is used for the friction force computation. The default is 1.0, and the range is > 0. |
Stiction Transition Velocity | Define the absolute velocity threshold for the transition from dynamic friction to static friction. If the absolute relative velocity of the joint marker is below the value, then static friction or stiction acts to make the joint stick. The default is 0.1 length units/unit time on the surface of contact in the joint, and the range is > 0. |
Transition Velocity Coefficient | Defines the absolute velocity threshold for the transition from static friction to dynamic friction. If the absolute relative velocity of the joint marker is at or above TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY, then the dynamic friction coefficient is applied. Between STICTION_TRANSITION_VELOCITY and TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY the coefficient of friction is transitioning from the static coefficient of friction to the dynamic coefficient of friction. Default: 1.5 Range: TRANSITION_VELOCITY_COEFFICIENT > 1 |
Max Stiction Deformation | Define the maximum displacement that can occur in a joint once the frictional force in the joint enters the stiction regime. The slight deformation allows Adams Solver to easily impose the Coulomb conditions for stiction or static friction, for example: Friction force magnitude < static * normal force Therefore, even at zero velocity, you can apply a finite stiction force if your system dynamics require it. The default is 0.01 length units, and the range is > 0. |
Friction Force Preload | Define the joint's preload frictional force, which is usually caused by mechanical interference in the assembly of the joint. Default is 0.0, and the range is > 0. |
Friction Torque Preload | Define the preload friction torque in the joint, which is usually caused by mechanical interference in the assembly of the joint. The default is 0.0, and the Range is > 0. |
Max Friction Force | The maximum friction force value sets an upper limit to how much friction force will be applied regardless what the actual friction calculation based on load and coefficient would apply. Leaving this field blank will apply the default value of 1E25 (the field maximum). |
Max Friction Torque | The maximum friction torque value sets an upper limit to how much friction torque will be applied regardless what the actual friction calculation based on load and coefficient would apply. Leaving this field blank will apply the default value of 1E25 (the field maximum). |
Effect | Define the frictional effects included in the friction model, either Stiction and Sliding, Stiction, or Sliding. Stiction is static-friction effect, while Sliding is dynamic-friction effect. Excluding stiction in simulations that don't require it can greatly improve simulation speed. The default is Stiction and Sliding. |
Input Forces to Friction | Define the input forces to the friction model. By default, all user-defined preloads and joint-reaction force and moments are included. You can customize the friction-force model by limiting the input forces you specify. The inputs for a translational joint are: ■Preload ■Reaction Force ■Bending Moment |
Friction Inactive During | Specify whether or not the frictional forces are to be calculated during a Static equilibrium or Quasi-static simulation. |
Formulation | Defines the formulation that Adams uses to calculate the frictional force. Default: original |
Bristle Stiffness Coefficient | Defines the stiffness coefficient of the bristle and is the coefficient in the LuGre formulation.Default: 1e4 Range: BRISTLE_STIFFNESS_COEFFICIENT > 0 |
Damping Coefficient | Defines the damping coefficient in the rate of microscopic deflection and is the coefficient in the LuGre formulationDefault: 1e2 Range: DAMPING_COEFFICIENT >= 0 |
Viscous Friction Coefficient | Defines the damping coefficient of the viscous component of the friction force and is the coefficient in the LuGre formulationDefault: 0 Range: VISCOUS_FRICTION_COEFFICIENT >= 0 |
Velocity Threshold Stribeck | Defines the threshold of the Stribeck velocity and is the vs component in the LuGre formulation Default: 1e-3 Range: VELOCITY_THRESHOLD_STRIBECK > 0 |
Decay Exponent Stribeck | Defines the exponent of the Stribeck friction decay and is the component in the LuGre formulationDefault: 2 Range: DECAY_EXPONENT_STRIBECK > 0 |


For the option: | Do the following: |
|---|---|
Mu Static | Define the coefficient of static friction in the joint. The magnitude of the frictional force is the product of Mu Static and the magnitude of the normal force in the joint, for example: Friction Force Magnitude, F = µN where µ = Mu Static and N = normal force The static frictional force acts to oppose the net force or torque along the Degrees of freedom of the joint. The range is > 0. |
Mu Dynamic | Define the coefficient of dynamic friction. The magnitude of the frictional force is the product of Mu Dynamic and the magnitude of the normal force in the joint, for example: Friction force magnitude, F = µN where µ = Mu Dynamic and N = normal force The dynamic frictional force acts in the opposite direction of the velocity of the joint. The range is > 0. |
Friction Arm | Define the effective moment arm used to compute the axial component of the friction torque. The default is 1.0, and the range is > 0. |
Bending Reaction Arm | Define the effective moment arm use to compute the contribution of the bending moment on the net friction torque in the revolute joint. Is defined as the distance between the reaction forces. The default is 1.0, and the range is > 0. |
Pin Radius | Defines the radius of the pin. The default is 1.0, and the range is > 0. |
Stiction Transition Velocity | Define the absolute velocity threshold for the transition from dynamic friction to static friction. If the absolute relative velocity of the joint marker is below the value, then static friction or stiction acts to make the joint stick. The default is 0.1 length units/unit time on the surface of contact in the joint, and the range is > 0. |
Transition Velocity Coefficient | Defines the absolute velocity threshold for the transition from static friction to dynamic friction. If the absolute relative velocity of the joint marker is at or above TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY, then the dynamic friction coefficient is applied. Between STICTION_TRANSITION_VELOCITY and TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY the coefficient of friction is transitioning from the static coefficient of friction to the dynamic coefficient of friction. Default: 1.5 Range: TRANSITION_VELOCITY_COEFFICIENT > 1 |
Max Stiction Deformation | Define the maximum displacement that can occur in a joint once the frictional force in the joint enters the stiction regime. The slight deformation allows Adams Solver to easily impose the Coulomb conditions for stiction or static friction, for example: Friction force magnitude < static * normal force Therefore, even at zero velocity, you can apply a finite stiction force if your system dynamics require it. The default is 0.01 length units, and the range is > 0. |
Friction Torque Preload | Define the preload friction torque in the joint, which is usually caused by mechanical interference in the assembly of the joint. The default is 0.0, and the Range is > 0. |
Max Friction Torque | The maximum friction torque value sets an upper limit to how much friction torque will be applied regardless what the actual friction calculation based on load and coefficient would apply. Leaving this field blank will apply the default value of 1E25 (the field maximum). |
Effect | Define the frictional effects included in the friction model, either Stiction and Sliding, Stiction, or Sliding. Stiction is static-friction effect, while Sliding is dynamic-friction effect. Excluding stiction in simulations that don't require it can greatly improve simulation speed. The default is Stiction and Sliding. |
Input Forces to Friction | Define the input forces to the friction model. By default, all user-defined preloads and joint-reaction force and moments are included. You can customize the friction-force model by limiting the input forces you specify. The inputs for a translational joint are: ■Preload ■Reaction Force ■Bending Moment |
Friction Inactive During | Specify whether or not the frictional forces are to be calculated during a Static equilibrium or Quasi-static simulation. |
Formulation | Defines the formulation that Adams uses to calculate the frictional force. Default: original |
Bristle Stiffness Coefficient | Defines the stiffness coefficient of the bristle and is the coefficient in the LuGre formulation.Default: 1e4 Range: BRISTLE_STIFFNESS_COEFFICIENT > 0 |
Damping Coefficient | Defines the damping coefficient in the rate of microscopic deflection and is the coefficient in the LuGre formulationDefault: 1e2 Range: DAMPING_COEFFICIENT >= 0 |
Viscous Friction Coefficient | Defines the damping coefficient of the viscous component of the friction force and is the coefficient in the LuGre formulationDefault: 0 Range: VISCOUS_FRICTION_COEFFICIENT >= 0 |
Velocity Threshold Stribeck | Defines the threshold of the Stribeck velocity and is the vs component in the LuGre formulation Default: 1e-3 Range: VELOCITY_THRESHOLD_STRIBECK > 0 |
Decay Exponent Stribeck | Defines the exponent of the Stribeck friction decay and is the component in the LuGre formulationDefault: 2 Range: DECAY_EXPONENT_STRIBECK > 0 |

For the option: | Do the following: |
|---|---|
Mu Static | Define the coefficient of static friction in the joint. The magnitude of the frictional force is the product of Mu Static and the magnitude of the normal force in the joint, for example: Friction Force Magnitude, F = µN where µ = Mu Static and N = normal force The static frictional force acts to oppose the net force or torque along the Degrees of freedom of the joint. The range is > 0. |
Mu Dynamic | Define the coefficient of dynamic friction. The magnitude of the frictional force is the product of Mu Dynamic and the magnitude of the normal force in the joint, for example: Friction force magnitude, F = µN where µ = Mu Dynamic and N = normal force The dynamic frictional force acts in the opposite direction of the velocity of the joint. The range is > 0. |
Ball Radius | Defines the radius of the ball in a spherical joint for use in friction-force and torque calculations. The default is 1.0, and the range is > 0. |
Stiction Transition Velocity | Define the absolute velocity threshold for the transition from dynamic friction to static friction. If the absolute relative velocity of the joint marker is below the value, then static friction or stiction acts to make the joint stick. The default is 0.1 length units/unit time on the surface of contact in the joint, and the range is > 0. |
Transition Velocity Coefficient | Defines the absolute velocity threshold for the transition from static friction to dynamic friction. If the absolute relative velocity of the joint marker is at or above TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY, then the dynamic friction coefficient is applied. Between STICTION_TRANSITION_VELOCITY and TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY the coefficient of friction is transitioning from the static coefficient of friction to the dynamic coefficient of friction. Default: 1.5 Range: TRANSITION_VELOCITY_COEFFICIENT > 1 |
Max Stiction Deformation | Define the maximum displacement that can occur in a joint once the frictional force in the joint enters the stiction regime. The slight deformation allows Adams Solver to easily impose the Coulomb conditions for stiction or static friction, for example: Friction force magnitude < static * normal force Therefore, even at zero velocity, you can apply a finite stiction force if your system dynamics require it. The default is 0.01 length units, and the range is > 0. |
Friction Torque Preload | Define the preload friction torque in the joint, which is usually caused by mechanical interference in the assembly of the joint. The default is 0.0, and the Range is > 0. |
Max Friction Torque | The maximum friction torque value sets an upper limit to how much friction torque will be applied regardless what the actual friction calculation based on load and coefficient would apply. Leaving this field blank will apply the default value of 1E25 (the field maximum). |
Effect | Define the frictional effects included in the friction model, either Stiction and Sliding, Stiction, or Sliding. Stiction is static-friction effect, while Sliding is dynamic-friction effect. Excluding stiction in simulations that don't require it can greatly improve simulation speed. The default is Stiction and Sliding. |
Input Forces to Friction | Define the input forces to the friction model. By default, all user-defined preloads and joint-reaction force and moments are included. You can customize the friction-force model by limiting the input forces you specify. The inputs for a translational joint are: ■Preload ■Reaction Force |
Friction Inactive During | Specify whether or not the frictional forces are to be calculated during a Static equilibrium or Quasi-static simulation. |
Formulation | Defines the formulation that Adams uses to calculate the frictional force. Default: original |
Bristle Stiffness Coefficient | Defines the stiffness coefficient of the bristle and is the coefficient in the LuGre formulation.Default: 1e4 Range: BRISTLE_STIFFNESS_COEFFICIENT > 0 |
Damping Coefficient | Defines the damping coefficient in the rate of microscopic deflection and is the coefficient in the LuGre formulationDefault: 1e2 Range: DAMPING_COEFFICIENT >= 0 |
Viscous Friction Coefficient | Defines the damping coefficient of the viscous component of the friction force and is the coefficient in the LuGre formulationDefault: 0 Range: VISCOUS_FRICTION_COEFFICIENT >= 0 |
Velocity Threshold Stribeck | Defines the threshold of the Stribeck velocity and is the vs component in the LuGre formulation Default: 1e-3 Range: VELOCITY_THRESHOLD_STRIBECK > 0 |
Decay Exponent Stribeck | Defines the exponent of the Stribeck friction decay and is the component in the LuGre formulationDefault: 2 Range: DECAY_EXPONENT_STRIBECK > 0 |

For the option: | Do the following: |
|---|---|
Mu Static | Define the coefficient of static friction in the joint. The magnitude of the frictional force is the product of Mu Static and the magnitude of the normal force in the joint, for example: Friction Force Magnitude, F = µN where µ = Mu Static and N = normal force The static frictional force acts to oppose the net force or torque along the Degrees of freedom of the joint. The range is > 0. |
Mu Dynamic | Define the coefficient of dynamic friction. The magnitude of the frictional force is the product of Mu Dynamic and the magnitude of the normal force in the joint, for example: Friction force magnitude, F = µN where µ = Mu Dynamic and N = normal force The dynamic frictional force acts in the opposite direction of the velocity of the joint. The range is > 0. |
Reaction Arm | Define the effective moment arm of the joint-reaction torque about the translational joint's axial axis (the z-direction of the joint's J marker). This value is used to compute the contribution of the torsional moment to the net frictional force. The default is 1.0, and the range is > 0. |
Initial Overlap | Defines the initial overlap of the sliding parts in either a translational or cylindrical joint. The joint's bending moment is divided by the overlap to compute the bending moment's contribution to frictional forces. The default is 1000.0, and the range is Initial Overlap > 0. |
Overlap | To define friction in a cylindrical joint, Adams Solver computes the overlap of the joint. As the joint slides, the overlap can increase, decrease, or remain constant. You can set: ■Increase indicates that overlap increases as the I marker translates in the positive direction along the J marker; the slider moves to be within the joint. ■Decrease indicates that the overlap decreases with positive translation of the joint; the slider moves outside of the joint. ■Remain Constant indicates that the amount of overlap does not change as the joint slides; all of the slider remains within the joint. The default is Remain Constant. |
Bending Factor | Defines the coefficient that multiplies the term Tm/Xs when the input is used for the friction force computation. The default is 1.0, and the range is > 0. |
Stiction Transition Velocity | Define the absolute velocity threshold for the transition from dynamic friction to static friction. If the absolute relative velocity of the joint marker is below the value, then static friction or stiction acts to make the joint stick. The default is 0.1 length units/unit time on the surface of contact in the joint, and the range is > 0. |
Transition Velocity Coefficient | Defines the absolute velocity threshold for the transition from static friction to dynamic friction. If the absolute relative velocity of the joint marker is at or above TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY, then the dynamic friction coefficient is applied. Between STICTION_TRANSITION_VELOCITY and TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY the coefficient of friction is transitioning from the static coefficient of friction to the dynamic coefficient of friction. Default: 1.5 Range: TRANSITION_VELOCITY_COEFFICIENT > 1 |
Max Stiction Deformation | Define the maximum displacement that can occur in a joint once the frictional force in the joint enters the stiction regime. The slight deformation allows Adams Solver to easily impose the Coulomb conditions for stiction or static friction, for example: Friction force magnitude < static * normal force Therefore, even at zero velocity, you can apply a finite stiction force if your system dynamics require it. The default is 0.01 length units, and the range is > 0. |
Friction Force Preload | Define the joint's preload frictional force, which is usually caused by mechanical interference in the assembly of the joint. Default is 0.0, and the range is > 0. |
Max Friction Force | The maximum friction force value sets an upper limit to how much friction force will be applied regardless what the actual friction calculation based on load and coefficient would apply. Leaving this field blank will apply the default value of 1E25 (the field maximum). |
Effect | Define the frictional effects included in the friction model, either Stiction and Sliding, Stiction, or Sliding. Stiction is static-friction effect, while Sliding is dynamic-friction effect. Excluding stiction in simulations that don't require it can greatly improve simulation speed. The default is Stiction and Sliding. |
Input Forces to Friction | Define the input forces to the friction model. By default, all user-defined preloads and joint-reaction force and moments are included. You can customize the friction-force model by limiting the input forces you specify. The inputs for a translational joint are: ■Preload ■Reaction Force ■Bending Moment ■Torsional Moment |
Friction Inactive During | Specify whether or not the frictional forces are to be calculated during a Static equilibrium or Quasi-static simulation. |
Formulation | Defines the formulation that Adams uses to calculate the frictional force. Default: original |
Bristle Stiffness Coefficient | Defines the stiffness coefficient of the bristle and is the coefficient in the LuGre formulation.Default: 1e4 Range: BRISTLE_STIFFNESS_COEFFICIENT > 0 |
Damping Coefficient | Defines the damping coefficient in the rate of microscopic deflection and is the coefficient in the LuGre formulationDefault: 1e2 Range: DAMPING_COEFFICIENT >= 0 |
Viscous Friction Coefficient | Defines the damping coefficient of the viscous component of the friction force and is the coefficient in the LuGre formulationDefault: 0 Range: VISCOUS_FRICTION_COEFFICIENT >= 0 |
Velocity Threshold Stribeck | Defines the threshold of the Stribeck velocity and is the vs component in the LuGre formulation Default: 1e-3 Range: VELOCITY_THRESHOLD_STRIBECK > 0 |
Decay Exponent Stribeck | Defines the exponent of the Stribeck friction decay and is the component in the LuGre formulationDefault: 2 Range: DECAY_EXPONENT_STRIBECK > 0 |


For the option: | Do the following: |
|---|---|
Yoke | Select either to define the rotational constraint on which the friction acts. I Yoke identifies the yoke to the I marker's rotational constraint. J Yoke identifies the yoke to the J marker's rotational constraint. |
Mu Static | Define the coefficient of static friction in the joint. The magnitude of the frictional force is the product of Mu Static and the magnitude of the normal force in the joint, for example: Friction Force Magnitude, F = µN where µ = Mu Static and N = normal force The static frictional force acts to oppose the net force or torque along the Degrees of freedom of the joint. The range is > 0. |
Mu Dynamic | Define the coefficient of dynamic friction. The magnitude of the frictional force is the product of Mu Dynamic and the magnitude of the normal force in the joint, for example: Friction force magnitude, F = µN where µ = Mu Dynamic and N = normal force The dynamic frictional force acts in the opposite direction of the velocity of the joint. The range is > 0. |
Friction Arm | Define the effective moment arm used to compute the axial component of the friction torque. The default is 1.0, and the range is > 0. |
Bending Reaction Arm | Define the effective moment arm use to compute the contribution of the bending moment on the net friction torque in the universal/hooke joint. The default is 1.0, and the range is > 0. |
Pin Radius | Define the radius of the pin. The default is 1.0, and the range is > 0. |
Stiction Transition Velocity | Define the absolute velocity threshold for the transition from dynamic friction to static friction. If the absolute relative velocity of the joint marker is below the value, then static friction or stiction acts to make the joint stick. The default is 0.1 length units/unit time on the surface of contact in the joint, and the range is > 0. |
Transition Velocity Coefficient | Defines the absolute velocity threshold for the transition from static friction to dynamic friction. If the absolute relative velocity of the joint marker is at or above TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY, then the dynamic friction coefficient is applied. Between STICTION_TRANSITION_VELOCITY and TRANSITION_VELOCITY_COEFFICIENT * STICTION_TRANSITION_VELOCITY the coefficient of friction is transitioning from the static coefficient of friction to the dynamic coefficient of friction. Default: 1.5 Range: TRANSITION_VELOCITY_COEFFICIENT > 1 |
Max Stiction Deformation | Define the maximum displacement that can occur in a joint once the frictional force in the joint enters the stiction regime. The slight deformation allows Adams Solver to easily impose the Coulomb conditions for stiction or static friction, for example: Friction force magnitude < static * normal force Therefore, even at zero velocity, you can apply a finite stiction force if your system dynamics require it. The default is 0.01 length units, and the range is > 0. |
Friction Torque Preload | Define the preload friction torque in the joint, which is usually caused by mechanical interference in the assembly of the joint. Default is 0.0, and the range is > 0. |
Max Friction Torque | The maximum friction torque value sets an upper limit to how much friction torque will be applied regardless what the actual friction calculation based on load and coefficient would apply. Leaving this field blank will apply the default value of 1E25 (the field maximum). |
Effect | Define the frictional effects included in the friction model, either Stiction and Sliding, Stiction, or Sliding. Stiction is static-friction effect, while Sliding is dynamic-friction effect. Excluding stiction in simulations that don't require it can greatly improve simulation speed. The default is Stiction and Sliding. |
Input Forces to Friction | Define the input forces to the friction model. By default, all user-defined preloads and joint-reaction force and moments are included. You can customize the friction-force model by limiting the input forces you specify. The inputs for a translational joint are: ■Preload ■Reaction Force ■Bending Moment |
Friction Inactive During | Specify whether or not the frictional forces are to be calculated during a Static equilibrium or Quasi-static simulation. |
Formulation | Defines the formulation that Adams uses to calculate the frictional force. Default: original |
Bristle Stiffness Coefficient | Defines the stiffness coefficient of the bristle and is the coefficient in the LuGre formulation.Default: 1e4 Range: BRISTLE_STIFFNESS_COEFFICIENT > 0 |
Damping Coefficient | Defines the damping coefficient in the rate of microscopic deflection and is the coefficient in the LuGre formulationDefault: 1e2 Range: DAMPING_COEFFICIENT >= 0 |
Viscous Friction Coefficient | Defines the damping coefficient of the viscous component of the friction force and is the coefficient in the LuGre formulationDefault: 0 Range: VISCOUS_FRICTION_COEFFICIENT >= 0 |
Velocity Threshold Stribeck | Defines the threshold of the Stribeck velocity and is the vs component in the LuGre formulation Default: 1e-3 Range: VELOCITY_THRESHOLD_STRIBECK > 0 |
Decay Exponent Stribeck | Defines the exponent of the Stribeck friction decay and is the component in the LuGre formulationDefault: 2 Range: DECAY_EXPONENT_STRIBECK > 0 |
