Hooke/Universal Joint Tool

Ribbon menu Connectors tab Joints container Hooke/Universal Joint Tool
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Build Joints Hooke/Universal Joint Tool
Creates a hooke/universal joint that allows the rotation of one rigid body to be transferred to the rotation of another rigid body.
This joint is particularly useful when transferring rotational motion around corners, when you need to simulate the non-constant velocity of a physical universal joint, or when transferring rotational motion between two connected shafts that are permitted to bend at the connection point (such as the drive shaft on an automobile).
The location point of the universal joint represents the connection point of the two parts. For a hooke joint, two shaft axes leading to the cross bars identify the axes about which the two parts are permitted to rotate with respect to each other. Note that Adams View uses rotational axes that are parallel to the rotational axes you identify but that pass through the location point for the hooke joint. For a universal joint, the cross bars identify the axes about which the two parts are permitted to rotate with respect to each other.
Learn about:
 
For the option:
Do the following:
1 Location (Bodies Implicit)/
2 Bodies - 1 Location/
2 Bodies - 2 Locations
Set how you want the joint connected to parts:
1 Location (Bodies Implicit) - Lets you select the location of the joint and have Adams View determine the two parts that should be connected. Adams View selects the parts closest to the joint location. If there is only one part near the joint, Adams View connects the joint to that part and ground.
2 Bodies - 1 Location - Lets you explicitly select the two parts to be connected by the joint and the location of the joint. The joint remains fixed on the first part and moves relative to the second part.
2 Bodies - 2 Locations - Lets you explicitly select the two parts to be connected by the joint and the location of the joint on each part. You should use this option if you are working in exploded view. For more on exploded view, see Initial Conditions Tool.
For more on the effects of these options, see about Connecting Constraints to Parts.
Normal to Grid/
Pick Geometry Feature
Set how you want the joint oriented:
Normal to Grid - Lets you orient the joint along the current Working grid, if it is displayed, or normal to the screen.
Pick Geometry Feature - Lets you orient the joint along a direction vector on a feature in your model, such as the face of a part.
First Body/Second Body (only appears if you select to explicitly define the bodies using the options 2 Bodies - 1 Location or 2 Bodies - 2 Locations explained above)
Set the bodies on which you want to attach the joint. Select either:
Pick Body - Select to attach the joint to a body.
Pick Curve - Select to attach the joint to a curve. If you select to attach the joint to a curve, Adams View creates a curve marker, and the joint follows the line of the curve. Learn more about curve markers with Marker Modify dialog box help. Attaching the joint to a spline curve is only available with Adams Solver (C++). Learn about switching solvers with Solver Settings - Executable dialog box help.