
FLOATING | Defines the marker as one that moves relative to the part with which it is associated. Without this argument, a marker is considered spatially fixed relative to the part with which it is associated. A floating marker must be used with VTORQUE, VFORCE, GFORCE, CVCV, and PTCV, and cannot exist without being referenced by one of these statements. |
FLEX_BODY=id | Specifies the identifier of the flexible body to which the marker belongs. A FLEX_BODY argument is not required in the MARKER statement if the MARKER statement follows the associated FLEX_BODY statement with no intervening FLEX_BODY, PART, or POINT_MASS statement. Default: ID of preceding FLEX_BODY, PART, or POINT_MASS Range: Flexible body IDs |
NODE=fem_node_id | Specifies that a marker is to be created at a point on a structure where a finite element node existed. The NODE argument can only be applied to a marker on a FLEX_BODY. A FLEX_BODY argument is not required if the MARKER statement follows the associated FLEX_BODY statement with no intervening FLEX_BODY, PART, or POINT_MASS statement. Default: None Range: IDs of nodes on the FLEX_BODY |
PART=id | Specifies the identifier of the part to which the marker belongs. A PART argument is not required in the MARKER statement if the MARKER statement follows the associated PART statement with no intervening FLEX_BODY, PART, or POINT_MASS statements. Default: ID of preceeding FLEX_BODY, PART, or POINT_MASS Range: Part IDs |
POINT_MASS=id | Specifies the identifier of the point mass to which the marker belongs. A POINT_MASS argument is not required in the MARKER statement if the MARKER statement follows the associated POINT_MASS statement with no intervening FLEX_BODY, PART, or POINT_MASS statement. Default: ID of preceding FLEX_BODY, PART or POINT_MASS Range: Point mass IDs |
QP=x,y,z | Defines the x-, y-, and z-coordinates of the origin of the MARKER with respect to the element on which it lies. The coordinates are specified in the body coordinate system (BCS). Range: Real numbers for x, y, and z |
REULER=a,b,c | Specifies the Euler angle 3-1-3 sequence rotation defining the spatial orientation of the marker axes relative to the element on which it lies. The orientation is relative to the body coordinate system (BCS). The a, b, and c, values represent the set of body-fixed 3-1-3 Euler angles expressed in radians. These angles can be interpreted by following the steps below. To orient a marker: 1. Align the marker axes identical to the axes of the parent coordinate system to which the orientation will be relative. 2. Perform a right-handed rotation of the marker x- and y-axes by a radians about the positive z-axis of the marker. 3. Rotate the marker y- and z-axes by b radians about the current marker positive x-axis. 4. Perform a right-handed rotation of the x- and y-axes of the marker by c radians about the current z-axis of the marker. To enter the Euler angles in degrees instead of radians, add a D after each value. Range: Real numbers for a, b, and c |
USEXP | Causes the marker to be oriented with the x-axis lying on XP, and ZP lying in the positive x-z plane, when using the x-point-z-point method of orientation. This is useful for orienting markers used in BEAM statements. Examples of using the ZP, XP and USEXP. |
XP=x,y,z | By default, defines the coordinates of any point in the positive x-z plane of the marker, but not on the z-axis of the marker. A point on the positive x-axis may be the most convenient. When used with USEXP, XP defines the BCS coordinates of any point on the positive x-axis of the marker. Examples of using the ZP, XP and USEXP. |
ZP=x,y,z | By default, defines the coordinates of any point on the positive z-axis of the marker. When used with USEXP, ZP defines the BCS coordinates of any point in the positive x-z plane of the marker, but not on the x-axis of the marker. Examples of using the ZP, XP and USEXP. |
Tip: | ■Markers on parts can be positioned anywhere relative to a BCS. ■Markers on flexible bodies must be positioned on a finite-element node. ■For every fixed marker, you specify the element to which it belongs and define its position and orientation. For every floating marker, you specify only the part to which it belongs. ■Select one of the following three methods to define the position and orientation of the marker: ■To select the Euler angles method, add QP and/or REULER. ■To select the x-point-z-point method using the ZP point to define a point on the z-axis, add QP, ZP, and/or XP. It is often unnecessary to define XP. ■To select the x-point-z-point method using the XP point to define a point on the x-axis, add QP, XP, and/or ZP, as well as USEXP. It is often unnecessary to define ZP. |
Caution: | All markers must belong to an element. If a MARKER statement is written without arguments to define its position and orientation, Adams Solver (FORTRAN) defines a marker with the same position and orientation as the BCS. |
Note: | In general, locate and orient a marker with respect to its parent BCS. If the marker is on the ground part or is on a part whose BCS is coincident with the ground coordinate system (GCS) at time zero, the marker can be positioned and oriented with respect to the GCS. |